Konbini No Kage (The Convenience Store Creeper)
A downloadable game for Windows and macOS
Survive 4 graveyard night shifts at RAWSON STOP.
Konbini Music is by Sharou
SFX Credits: Lucish_, Soundbysimmons, bormane, Tissman
A mouse and keyboard is required.
WASD/Arrow Keys: Movement
Left Click: Interact
Right Click: Exit camera
Status | Released |
Platforms | Windows, macOS |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | John Zhou |
Genre | Survival |
Tags | cameras, convenience-store, Creepy, Horror, japan, konbini, night-shift, Psychological Horror, security-cameras, stalker |
Comments
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This was shockingly scary lol. I had a lot of fun trying to trick the guy into the fence before I realized... I was supposed to be in the fence lol. Oops.
Fun game to play through!!!
Thank you for playing! I see that you trapped the stalker inside the fence, which was something I didn't consider when I made the game.
I really enjoyed getting him there lol. Not sure if you can tell but I wanted to just full on witch cackle!
This game was very fun for being so simple. I really liked the music choice :)
Thank you for playing! Sharou's music is great indeed.
Still buzzing from the gameplay. This game is the funniest! Made a short for it too. My highlights from the video.
Awesome. Thanks for the short!
Loved it! Music - fire. Graphics - fire. Characters - fire. Chillas Art style - very cool!
Thank you for the play-through! It was very fun watching your reactions.
I really did love this one. The characters you made are so cool and I loved the gradual build up of their craziness to night 4. One of my favorite games I played this year
Thank you for the compliment! After watching your video, the bug you encountered on Night 4 where the counter checkout interaction bugged out should be fixed in the latest build.
spooky
thanks for playing! hope you had fun playing the game
I actually enjoyed this konbini horror game and generally japanese-style horror games do appeal to me. The konbini was quite aesthetically pleasing to me despite the bright lights and making the customers look quite weird and out of place is an interesting way of making the mood feel unnerving. I liked the progressive approach of the game where each night, the creep gets closer or the creep does actions to scare the player or the whispering that I didn't really understand in the fourth night. The game really made good use of the lights in the convenience store, the CCTVs and was able to construct a continuous tense and scary mood and atmosphere that kept me on the edge while playing the game.
I actually didn't know that the creep is actually a stalker until the end of the game so with regards to this aspect, it would be great if there was more backstory about how this stalker came about before the end. I also found it interesting that the same trick worked on the stalker twice for the third and fourth night as I was actually concerned whether the stalker would do something to stop the main character from escaping from the stalker through the same tactic.
Thank you so much for reading my comment and I wish you good luck in your future endeavours.
Thank you for playing the game and providing feedback! This game was actually made for a college final project, so I was rushing to get the game done by the deadline. I originally wanted to end the game a different way, but due to time constraints, I reused much of the logic from Night 3.
I appreciate that you took your time to write this review, and I will check out your YouTube channel!